-- Modifiy this line to disable map modifications
ENABLE_MAPADMIN = true

-- Do not dupe theses
GM.ProofClass = {
"soundent",
"bodyque",
"network",
"player",
"player_manager",
"ambient_generic",
"prop_static",
"infodecal",
"info_player_terrorist",
"info_player_counterterrorist",
"func_areaportal",
"game_player_equip",
"point_spotlight",
"light",
"spotlight_end",
"beam",
}

-- Player pressed F2
GM.CanNotDrop = {
"weapon_mains",
"weapon_seringue_de_drogue",
"weapon_pickpocket",
"weapon_couteau",
}

-- Player died
GM.DoNotDrop = {
"weapon_mains",
"weapon_seringue_de_drogue",
"weapon_pickpocket",
"weapon_couteau",
}

-- Player models
GM.PMdl = {
"group03/female_01",
"group03/female_02",
"group03/female_03",
"group03/female_04",
"group03/female_06",
"group03/female_07",
"group03/male_01",
"group03/male_02",
"group03/male_03",
"group03/male_04",
"group03/male_05",
"group03/male_06",
"group03/male_07",
"group03/male_08",
"group03/male_09",
}
GM.GMdl = {
"combine_soldier",
"combine_soldier_prisonguard",
"combine_super_soldier",
"police",
}

-- Weapons groups
GM.WeapGroup_Pistol = {
"weapon_pistolet_du_gardien",
"weapon_gun_du_taulard",
"weapon_deagle_gun",
}
GM.WeapGroup_Rifle = {
"weapon_m4a1_rifle",
"weapon_aug_rifle",
"weapon_famas_rifle",
}

-- Pickpocket-able
GM.PickableSweps = {
"weapon_tranquiliseur",
"weapon_pistolet_du_gardien",
"weapon_gun_du_taulard",
"weapon_deagle_gun",
"weapon_flash",
"weapon_m4a1_rifle",
"weapon_aug_rifle",
"weapon_famas_rifle",
}